Are huge, five-foot-long arctic / sub arctic ants, most with imposing mandibles. The colony will have various types of ants with particular duties and a queen who produces eggs. Warrior ants will be 1 hd stronger than regular workers.
The ant’s anatomy is identical to that of its smaller relatives – head, thorax, nodes, and abdomen. Arctic ants maintain an anti-freezing agent that runs through their blood stream controlled by a gland at the base of the head. The arctic ants have cream-colored exoskeletons with semi-translucent abdomens. They are efficient excavators and will create long, interconnected tunnels through and beneath the permafrost layer in search of food.
When attacking, tundra ants will attempt to grapple and crush their prey with their mandibles. Once gripped, they attempt to curl their abdomen around and begin stinging the following round. Depending on the size of the victim, more than one ant will attempt to crush and sting a single prey item. They prefer to work as a team to overwhelm enemies.
The ants carry a paralytic poison in their stingers. A successful hit with a mandible requires a Str check by the victim to escape. Stinger attack requires save vs poison or be paralyzed for 1d4 rounds per sting. The poison does accumulate in the bloodstream and multiple stings can be deadly or induce coma at GM discretion.